You may play the land later from exile.) Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it's "on an adventure," you play it as you would normally play a land, following all normal restrictions
We can certainly win that way as a backup plan, slowly proliferating our opponents into the danger zone, of course
Of course, you can also use art youve already got saved to your phone, or existing Magic art (always credit the artist!)
Wandering Mind When Wandering Mind enters, it goes treasure hunting through the top six cards of your library and grabs a non-creature spell that keeps your game plan moving
Gantu costs a whopping eight ink to play to the table, but once down his six offense and six defense, along with the ability to quest for two lore points, make him a very powerful glimmer to play